![Matt Workman on X: "in UE5/Enhanced input, how do you get the key pressed? for checking if it's gamepad/keyboard/etc. https://t.co/uKiTDmOFgt" / X Matt Workman on X: "in UE5/Enhanced input, how do you get the key pressed? for checking if it's gamepad/keyboard/etc. https://t.co/uKiTDmOFgt" / X](https://pbs.twimg.com/media/Fvxajx0X0AEadI3.jpg:large)
Matt Workman on X: "in UE5/Enhanced input, how do you get the key pressed? for checking if it's gamepad/keyboard/etc. https://t.co/uKiTDmOFgt" / X
![In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/c/a2cae8ce2204fe40b66fb0ba4fbd5f12d0c3b9b3_2_690x436.png)
In PiE "Is Gamepad Key" works and I can detect if Gamepad or Mouse used, but in the packaged game it doesn't. Why? - Blueprint - Epic Developer Community Forums
![Detect if any Key on Gamepad or Keyboard is pressed = Switching Widget - Blueprint - Epic Developer Community Forums Detect if any Key on Gamepad or Keyboard is pressed = Switching Widget - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/f/4f30843a0790fdf343c032cc3e24e7d3c478a724.png)
Detect if any Key on Gamepad or Keyboard is pressed = Switching Widget - Blueprint - Epic Developer Community Forums
![Is there a way to detect ANY gamepad/keyboard input? - Programming & Scripting - Epic Developer Community Forums Is there a way to detect ANY gamepad/keyboard input? - Programming & Scripting - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/e/1/ee17541368ba91ff8cd26248de4f6b311dffaae9.png)